Airbases & FARP's

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Players can spawn at any Airbase or FARP that is under their teams control. To win the round, all Airbases and FARP's must be captured by your team. More information on capturing these points can be found in the Logistics topic.


Airbases

An Airbase is defended by the below units:

Airbase Defences
RED BLUE
2x SA-11 Buk LN SAM 2x Hawk LN M192 SAM
1x SA-11 Buk RS Acquisition Radar 1x Hawk SR/MPQ-50 Acquisition Radar
1x EWR 1L13 Early Warning Radar 1x EWR 55G6 Early Warning Radar
2x ZSU-23-4 2x Vulcan M163
1x SA-13 1x Avenger M1097
1x SA-9 1x Linebacker M6

Reinforcements

When Airbases and FARPS are attacked for the first time in the session, reinforcements will spawn. The volume of reinforcement is scaled on the player numbers ratio. Team with less players online will have a larger reinforcement group spawning upon attack.

Reinforcements maybe spawned by a commander as well. Limited to 3 actions per session rotation and only once per objective.


Defenders:

Defender group will only spawn after the last remaining units exluding the statics have been taken out. The group consist of at least

3 x ZSU-23 AAA
1 x Manpad
2 x RPG
3 x Infantry


To successfully capture an Airbase, all of these above units must be destroyed, including the Defenders group which will spawn after the main units are destroyed as a last ditch defence.

FARP's

A FARP (or Forward Arming and Refuelling Point) is defended by the units in the table below. The infrastructure of a FARP is a Helipad, Radio Tower, Bunker, and outpost that also must be destroyed.

RED BLUE


Defenders:

To successfully capture a FARP, all of these units must be destroyed, including the Defenders group which spawn after the main units are destroyed as a last ditch defence.