Carrier-ops
Carrier movements can be controlled by means of commander actions. Carrier positions will persist throughout server restarts providing a truly dynamic combat field. Current position of the fleets are also displayed on the gadget page.
Carrier group as well as any other commander assigned waypoints can be placed at a minimum distance of 32nm from enemy airbases, farps, samsites or the enemy carrier group. Currently the fleet will pass right through other friendly units and static ships as there is no damage model implemented for a collision.
Carrier group will transit at a speed of 26kts towards the waypoint assigned by a commander. Upon server restart, the carrier group will come to a stop and the heading reset to 350°.
Repairs are carried out by means of delivering repair crates to the coast with in distance of 5km / 2,7nm from the carrier group. Repair compounds will then spawn into the harbors situated west of Lavan for the blue team and south of Fujairah for the red team in the Persian Gulf. Group will repair itself just as any airbase over time.
Refueling however deems for the carrier group to be brought close to ashore within 5km or 2,7nm distance and have the refuel crates landed within the said radius. This is due to the limitations in DCS as crates will fall through the deck. Vice versa - spawning crates on to the deck of the carrier group will result in the outcome.
Kutznetsov | Roosevelt |
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127,5 Mhz AM | 127,5 MHz AM |
TACAN 74 X | |
ICLS Ch. 11 |