Difference between revisions of "Airbases & FARP's"
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|1 x SA-15 Tor | |1 x SA-15 Tor | ||
|1 x Roland ADS | |1 x Roland ADS | ||
+ | |- | ||
+ | |1 x M48 Chaparral | ||
+ | | | ||
|} | |} | ||
[[File:SA-11 Launcher.png|frameless|249x249px]][[File:SA-11 BUK RS Target Acquisition Radar.png|frameless|276x276px]][[File:EWR 1L13 Early Warning Radar.png|frameless]][[File:ZSU-23-4 Shilka.png|frameless|219x219px]][[File:SA-13 Strela.png|frameless|209x209px]][[File:SA-9 Strela.png|frameless|164x164px]][[File:SA-15 Tor.png|frameless|227x227px]] | [[File:SA-11 Launcher.png|frameless|249x249px]][[File:SA-11 BUK RS Target Acquisition Radar.png|frameless|276x276px]][[File:EWR 1L13 Early Warning Radar.png|frameless]][[File:ZSU-23-4 Shilka.png|frameless|219x219px]][[File:SA-13 Strela.png|frameless|209x209px]][[File:SA-9 Strela.png|frameless|164x164px]][[File:SA-15 Tor.png|frameless|227x227px]] | ||
− | [[File:Hawk LN M192 SAM Launcher.png|frameless|234x234px]][[File:Hawk SR-MPQ-50 Acquisition Radar.png|frameless|233x233px]][[File:EWR 55G6 Early Warning Radar.png|frameless|315x315px]][[File:M-163 Vulcan.png|frameless|228x228px]][[File:M1097 Avenger PMS.png|frameless|194x194px]][[File:M6 Linebacker.png|frameless|225x225px]][[File:Roland ADS.png|frameless|292x292px]] | + | |
+ | [[File:Hawk LN M192 SAM Launcher.png|frameless|234x234px]][[File:Hawk SR-MPQ-50 Acquisition Radar.png|frameless|233x233px]][[File:EWR 55G6 Early Warning Radar.png|frameless|315x315px]][[File:M-163 Vulcan.png|frameless|228x228px]][[File:M1097 Avenger PMS.png|frameless|194x194px]][[File:M6 Linebacker.png|frameless|225x225px]][[File:Roland ADS.png|frameless|292x292px]][[File:M48 Chaparral.png|frameless|214x214px]] | ||
===Reinforcements=== | ===Reinforcements=== |
Revision as of 11:36, 16 November 2020
Players can spawn at any Airbase or FARP that is under their teams control. To win the round, all Airbases and FARP's must be captured by your team. More information on capturing these points can be found in the Logistics topic.
Airbases
An Airbase is defended by the below units:
RED | BLUE |
---|---|
2x SA-11 Buk LN SAM | 2x Hawk LN M192 SAM |
1x SA-11 Buk RS Acquisition Radar | 1x Hawk SR/MPQ-50 Acquisition Radar |
1x EWR 1L13 Early Warning Radar | 1x EWR 55G6 Early Warning Radar |
2x ZSU-23-4 | 2x Vulcan M163 |
1x SA-13 | 1x Avenger M1097 |
1x SA-9 | 1x Linebacker M6 |
1 x SA-15 Tor | 1 x Roland ADS |
1 x M48 Chaparral |
Reinforcements
When Airbases and FARPS are attacked for the first time in the session, reinforcements will spawn. The volume of reinforcement is scaled on the player numbers ratio. Team with less players online will have a larger reinforcement group spawning upon attack.
Reinforcements maybe spawned by a commander as well. Limited to 3 actions per session rotation and only once per objective. Reinforcements may include light armor tanks and air defence units such as vulcans or shilkas.
Defenders:
Defender group will only spawn after the last remaining main units have been taken out. The group consist of at least
3 x ZSU-23 AAA |
1 x Manpad |
2 x RPG |
3 x Infantry |
To successfully capture an Airbase, all of these above units must be destroyed, including the Defenders group which will spawn after the main units are destroyed as a last ditch defence.
FARP's
A FARP (or Forward Arming and Refuelling Point) is defended by the main units in the table below. The infrastructure of a FARP is a Helipad, Bunker, and outpost that also must be destroyed. Unlike in the airbases, the two radio masts are excluded from the objectives - they simply mark the FARPs location
RED | BLUE | |
---|---|---|
1 x Static | Fuel truck | Fuel truck |
1 x Static | Ammo truck | Ammo truck |
1 x Static | Bunker | Bunker |
2 x Mobile IR SAM | M1097 Avenger | SA-13 Strela |
2 x Mobile IR SAM | M6 Linebacker | SA-9 Strela |
2 x Mobile AAA | Vulcan | ZSU-34-4 Shilka |
Defenders:
To successfully capture a FARP, all of these units must be destroyed, including the Defenders group which spawn after the main units are destroyed as a last ditch defence.