Difference between revisions of "Commander"

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(Description of Commander actions added)
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'''-CMD MARK'''
 
'''-CMD MARK'''
  
* This command is available for all players without the code. This command will display additional information about the mark's position in the marker's description the map. The marker will be deleted after a couple of seconds. The information contains: LL DD, LL DM, LL DMS, MGRS
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*This command is available for all players without the code. This command will display additional information about the mark's position in the marker's description the map. The marker will be deleted after a couple of seconds. The information contains: LL DD, LL DM, LL DMS, MGRS
  
 
'''-CMD ALERT <nowiki><CODE> <TEXT></nowiki>'''
 
'''-CMD ALERT <nowiki><CODE> <TEXT></nowiki>'''
  
* This command will send a server message to your coalition. The position of the marker is not relevant. number of characters is limited.
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*This command will send a server message to your coalition. The position of the marker is not relevant. number of characters is limited.
  
 
'''- CMD REINFORCMENTS <nowiki><CODE></nowiki>'''
 
'''- CMD REINFORCMENTS <nowiki><CODE></nowiki>'''
  
* This will issue reinforcements to be spawned in on the closest friendly objective.
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*This will issue reinforcements to be spawned in on the closest friendly objective.
  
 
The following commands can be set to direct the battle by placing markers on the map, the map markers will persist and cannot be deleted by other users. All players can then type '''-obj''' in the global chat and the commander set objectives are listed respectively.
 
The following commands can be set to direct the battle by placing markers on the map, the map markers will persist and cannot be deleted by other users. All players can then type '''-obj''' in the global chat and the commander set objectives are listed respectively.
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'''-CMD TANKERBASKET <nowiki><CODE></nowiki>'''
 
'''-CMD TANKERBASKET <nowiki><CODE></nowiki>'''
  
* This command will spawn an air-to-air tanker (basket) on top of the nearest friendly airfield. The tanker will proceed to fly to and orbit over the marker's position. Amount of tanker-spawns are limited: NATO (blue Caucasus; red Persian Gulf): 3 x KC-135 MPRS per server-restart, freq. 241.00 MHz WARSAW (red Caucasus; blue Persian Gulf): 3 x IL-78M per server-restart, freq. 135.00 MH. Total number of actions are shared with the boom tankers
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*This command will spawn an air-to-air tanker (basket) on top of the nearest friendly airfield. The tanker will proceed to fly to and orbit over the marker's position. Amount of tanker-spawns are limited: NATO (blue Caucasus; red Persian Gulf): 3 x KC-135 MPRS per server-restart, freq. 241.00 MHz WARSAW (red Caucasus; blue Persian Gulf): 3 x IL-78M per server-restart, freq. 135.00 MH. Total number of actions are shared with the boom tankers
  
 
'''-CMD TANKERBOOM <nowiki><CODE></nowiki>'''
 
'''-CMD TANKERBOOM <nowiki><CODE></nowiki>'''
  
* This command will spawn an air-to-air tanker (boom) on top of the nearest friendly airfield. The tanker will proceed to fly to and orbit over the marker's position. Amount of tanker-spawns are limited: NATO (blue Caucasus; red Persian Gulf): 3 x KC-135 per server-restart, freq. 240.00 MHz WARSAW (red Caucasus; blue Persian Gulf): 3 x KC-135 per server-restart, freq. 134.00 MHz. Total number of actions are shared with the basket tankers
+
*This command will spawn an air-to-air tanker (boom) on top of the nearest friendly airfield. The tanker will proceed to fly to and orbit over the marker's position. Amount of tanker-spawns are limited: NATO (blue Caucasus; red Persian Gulf): 3 x KC-135 per server-restart, freq. 240.00 MHz WARSAW (red Caucasus; blue Persian Gulf): 3 x KC-135 per server-restart, freq. 134.00 MHz. Total number of actions are shared with the basket tankers
  
 
'''-CMD AWACS <nowiki><CODE></nowiki>'''
 
'''-CMD AWACS <nowiki><CODE></nowiki>'''
  
* This command will spawn an AWACS on top of the nearest friendly airfield. The AWACS will proceed to fly to and orbit over the marker's position. Actions are limited to one on PG scenario.
+
*This command will spawn an AWACS on top of the nearest friendly airfield. The AWACS will proceed to fly to and orbit over the marker's position. Actions are limited to one on PG scenario.
  
 
'''-CMD WPAWACS <nowiki><CODE></nowiki>'''
 
'''-CMD WPAWACS <nowiki><CODE></nowiki>'''
  
* A friendly AWACS closest to this map marker will pick up the command and the AWACS will follow to the position of the map marker to start an orbit in the new area. Unlimited number of actions available
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*A friendly AWACS closest to this map marker will pick up the command and the AWACS will follow to the position of the map marker to start an orbit in the new area. Unlimited number of actions available
  
 
'''-CMD WPTANKER <nowiki><CODE></nowiki>'''
 
'''-CMD WPTANKER <nowiki><CODE></nowiki>'''
  
* A friendly TANKER closest to this map marker will pick up the command and the AWACS will follow to the position of the map marker to start an orbit in the new area. Unlimited number of actions available
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*A friendly TANKER closest to this map marker will pick up the command and the AWACS will follow to the position of the map marker to start an orbit in the new area. Unlimited number of actions available
  
 
'''-CMD WPCARRIER <nowiki><CODE></nowiki>'''
 
'''-CMD WPCARRIER <nowiki><CODE></nowiki>'''
  
* Will issue a waypoint for the whole carrier group. Number of actions are unlimited. Carrier group will proceed to the newly set waypoint at speed of 26kts. Caution must be exercised  for issuing the carrier waypoints as the carrier group is easily grounded or collided with static ships if not paying attention to the chosen route. In addition, tight turns may induce its' own problems for those spawning on the carrier during a course alteration.
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*Will issue a waypoint for the whole carrier group. Number of actions are unlimited. Carrier group will proceed to the newly set waypoint at speed of 26kts. Caution must be exercised  for issuing the carrier waypoints as the carrier group is easily grounded or collided with static ships if not paying attention to the chosen route. In addition, tight turns may induce its' own problems for those spawning on the carrier during a course alteration.
  
== How do I become a commander ==
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==How do I become a commander==
Buddy Spike Discord has a '''#commander-applications''' channel. Periodically applications are open. Commanders are chosen by the community votes. 15 votes or more warrant for a commander role added for the player. More details are found in the BS Discord.
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Buddy Spike Discord has a '''#commander-applications''' channel. Periodically applications are open. Commanders are chosen by the community votes. 15 votes or more warrant for a commander role added for the unique player ID. More details are found in the BS Discord.

Revision as of 19:07, 3 July 2020

Blue flag features a commander role to a community voted members. Commanders have access to novel means of directing the battle via scripted functions. Commanders can request a code by typing -code in the GLOBAL chat returned by a 4 character code to be used on a map marker. Create a map marker, issue the command followed by the code to complete the action.


List of available commands:

-CMD MARK

  • This command is available for all players without the code. This command will display additional information about the mark's position in the marker's description the map. The marker will be deleted after a couple of seconds. The information contains: LL DD, LL DM, LL DMS, MGRS

-CMD ALERT <CODE> <TEXT>

  • This command will send a server message to your coalition. The position of the marker is not relevant. number of characters is limited.

- CMD REINFORCMENTS <CODE>

  • This will issue reinforcements to be spawned in on the closest friendly objective.

The following commands can be set to direct the battle by placing markers on the map, the map markers will persist and cannot be deleted by other users. All players can then type -obj in the global chat and the commander set objectives are listed respectively.

-CMD OBJECTIVE CAP <CODE>

-CMD OBJECTIVE INTERDICTION <CODE>

-CMD OBJECTIVE ATTACK <CODE>

-CMD OBJECTIVE DEFEND <CODE>

-CMD OBJECTIVE FORTIFY <CODE>


Objectives are deleted with the following command:

-obj remove <mark id> (in GLOBAL chat)


-CMD TANKERBASKET <CODE>

  • This command will spawn an air-to-air tanker (basket) on top of the nearest friendly airfield. The tanker will proceed to fly to and orbit over the marker's position. Amount of tanker-spawns are limited: NATO (blue Caucasus; red Persian Gulf): 3 x KC-135 MPRS per server-restart, freq. 241.00 MHz WARSAW (red Caucasus; blue Persian Gulf): 3 x IL-78M per server-restart, freq. 135.00 MH. Total number of actions are shared with the boom tankers

-CMD TANKERBOOM <CODE>

  • This command will spawn an air-to-air tanker (boom) on top of the nearest friendly airfield. The tanker will proceed to fly to and orbit over the marker's position. Amount of tanker-spawns are limited: NATO (blue Caucasus; red Persian Gulf): 3 x KC-135 per server-restart, freq. 240.00 MHz WARSAW (red Caucasus; blue Persian Gulf): 3 x KC-135 per server-restart, freq. 134.00 MHz. Total number of actions are shared with the basket tankers

-CMD AWACS <CODE>

  • This command will spawn an AWACS on top of the nearest friendly airfield. The AWACS will proceed to fly to and orbit over the marker's position. Actions are limited to one on PG scenario.

-CMD WPAWACS <CODE>

  • A friendly AWACS closest to this map marker will pick up the command and the AWACS will follow to the position of the map marker to start an orbit in the new area. Unlimited number of actions available

-CMD WPTANKER <CODE>

  • A friendly TANKER closest to this map marker will pick up the command and the AWACS will follow to the position of the map marker to start an orbit in the new area. Unlimited number of actions available

-CMD WPCARRIER <CODE>

  • Will issue a waypoint for the whole carrier group. Number of actions are unlimited. Carrier group will proceed to the newly set waypoint at speed of 26kts. Caution must be exercised for issuing the carrier waypoints as the carrier group is easily grounded or collided with static ships if not paying attention to the chosen route. In addition, tight turns may induce its' own problems for those spawning on the carrier during a course alteration.

How do I become a commander

Buddy Spike Discord has a #commander-applications channel. Periodically applications are open. Commanders are chosen by the community votes. 15 votes or more warrant for a commander role added for the unique player ID. More details are found in the BS Discord.