Difference between revisions of "Airbases & FARP's"
Line 28: | Line 28: | ||
|1x Linebacker M6 | |1x Linebacker M6 | ||
|} | |} | ||
+ | |||
+ | === Reinforcements === | ||
+ | When Airbases and FARPS are attacked for the first time in the session, reinforcements will spawn. The volume of reinforcement is scaled on the player numbers ratio. Team with less players online will have a larger reinforcement group spawning upon attack. | ||
'''Defenders:''' | '''Defenders:''' | ||
− | To successfully capture an Airbase, all of | + | Defender group will only spawn after the last remaining units exluding the statics have been taken out. The group consist of at least |
+ | {| class="wikitable" | ||
+ | |+ | ||
+ | |3 x ZSU-23 AAA | ||
+ | |- | ||
+ | |1 x Manpad | ||
+ | |- | ||
+ | |2 x RPG | ||
+ | |- | ||
+ | |3 x Infantry | ||
+ | |} | ||
+ | |||
+ | |||
+ | To successfully capture an Airbase, all of these above units must be destroyed, including the Defenders group which will spawn after the main units are destroyed as a last ditch defence. | ||
==FARP's== | ==FARP's== |
Revision as of 13:25, 1 June 2020
Players can spawn at any Airbase or FARP that is under their teams control. To win the round, all Airbases and FARP's must be captured by your team. More information on capturing these points can be found in the Logistics topic.
Airbases
An Airbase is defended by the below units:
RED | BLUE |
---|---|
2x SA-11 Buk LN SAM | 2x Hawk LN M192 SAM |
1x SA-11 Buk RS Acquisition Radar | 1x Hawk SR/MPQ-50 Acquisition Radar |
1x EWR 1L13 Early Warning Radar | 1x EWR 55G6 Early Warning Radar |
2x ZSU-23-4 | 2x Vulcan M163 |
1x SA-13 | 1x Avenger M1097 |
1x SA-9 | 1x Linebacker M6 |
Reinforcements
When Airbases and FARPS are attacked for the first time in the session, reinforcements will spawn. The volume of reinforcement is scaled on the player numbers ratio. Team with less players online will have a larger reinforcement group spawning upon attack.
Defenders:
Defender group will only spawn after the last remaining units exluding the statics have been taken out. The group consist of at least
3 x ZSU-23 AAA |
1 x Manpad |
2 x RPG |
3 x Infantry |
To successfully capture an Airbase, all of these above units must be destroyed, including the Defenders group which will spawn after the main units are destroyed as a last ditch defence.
FARP's
A FARP (or Forward Arming and Refuelling Point) is defended by the units in the table below. The infrastructure of a FARP is a Helipad, Radio Tower, Bunker, and outpost that also must be destroyed.
RED | BLUE |
---|---|
Defenders:
To successfully capture a FARP, all of these units must be destroyed, including the Defenders group which spawn after the main units are destroyed as a last ditch defence.